Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialize in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.
Note speciali:Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
Avanza da: | |
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Avanza come: | Steppe Flanker Steppe Striker |
Costo: | 15 |
PF: | 26 |
Movimento: | 6 |
PE: | 30 |
Livello: | 1 |
Allineamento: | caotico |
ID | EE Steppe Hunter |
Abilità: |
coltello lama | 3 - 2 ravvicinato | ||
harpoon perfora | 4 - 2 a distanza | rallenta |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | -20% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 40% |
Castello | 1 | 60% |
Caverna | 1 | 40% |
Colline | 1 | 50% |
Congelato | 1 | 40% |
Foresta | 1 | 60% |
Impervio | 99 | 20% |
Invalicabile | 99 | 20% |
Montagne | 3 | 50% |
Palude | 2 | 30% |
Pianura | 1 | 40% |
Sabbia | 1 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 60% |